đžMSR Gaming
Last updated
Last updated
As an indie studio, founder David Liberto works as the primary developer. In full transparency, David does not have any coding experience prior to this project. Using Unreal Engine 5.2, blueprint coding with a smattering of C++, tutorials, plug-ins, and a lot of time, David built his first game with the help of some talented people. He is the project manager and fulfills the remaining roles not listed.
An Unreal Engine game developer with over four years experience on VR, third person shooters, first person shooters, RPGs, and online multiplayers, Lahiru has been the go to specialist for the MSR gaming studio. For the Tenedrae Trials, Lahiru assisted with advanced character mechanics and creating the backend programming for the dedicated server which will use PlayFab from Microsoft.
From Tape Animation Studios, Taruna has created many of the custom MSR pixel images, especially the enemies in the Tenedrae Trials.
For full transparency, MSR uses assets under a commerical license from a number of amazing artists but primarily from Szadi Art. To ensure proper credit, we also use art from Clockwork Raven, Penusbmic, Kronbits, BDragon1727, actuallyKron, CodeManu, and RVROS.